Part of the fun of Gran Turismo is the grind. You start with a slow mundane car, win some races, tune it up, and earn credits to buy better cars. It’s a tried and tested formula. Gran Turismo 7 is no different - you start your journey in an underpowered Japanese hatchback.
If, however, you want to avoid the grind, GT7 also has microtransactions that let you buy in-game credits with real money. With today’s release of GT7, we now know how much these microtransactions cost.
How much do GT7’s microtransactions cost?
In GT Sport, you could buy individual cars with microtransactions at a set price. However, only cars with a value of up to two million in-game credits could be bought with microtransactions. This is no longer the case in GT7.
You can buy in-game credit packs on the PlayStation Store but there are no restrictions for a car's in-game credit value. Microtransactions start at £1.99 for 100,000 credits and go up to £15.99 for 2,000,000 credits.
Here’s a breakdown of GT7’s microtransaction prices:
- 100,000 credits: £1.99
- 250,000 credits: £3.99
- 750,000 credits: £7.99
- 2,000,000 credits: £15.99
One of the most expensive cars in the game is the 1929 Mercedes-Benz S Barker Tourer shown in State of Play. Available to buy in the Legend Car dealership, it costs three million credits. As Eurogamer points out, that means this car costs a whopping £160 if you pay with microtransactions.
How to earn credits fast
Having microtransactions in a PS5 game that retails for £69.99 stings. But at least GT7’s microtransactions are entirely optional. That said, GT7’s credit payouts in races are often low, meaning it can take a lot of grinding to save up credits before you can buy your dream cars.
Thankfully, some early races have big payouts. Find out how to earn credits fast when you start GT7 in our handy guide.
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