- Primary Subject: Assetto Corsa EVO 0.5
- Key Update: Full changelog for the update.
- Status: Live
- Last Verified: February 12, 2026
- Quick Answer: Version 0.5 is a major update for the sim racer. While it removes the progression and economy-based Career Mode, it adds 7 new cars, 2 new tracks, and DLSS 4.5 support.
Update 0.5 of Assetto Corsa EVO is now live. All the cars and tracks for the update were already confirmed, and they are now finally in the game.
The headlines for the circuit racer in the past week have been about Kunos Simulazioni's decision to axe the Career Mode. It'll now be reflected in-game, as the update has removed the game mode selector page on startup.
Of course, it'll be hard to look past an exclusion that big, but the update also brings plenty of improvements and new content. Below are the full patch notes for Update 0.5 of Assetto Corsa EVO.
Full Patch Notes for Assetto Corsa EVO Update 0.5

Here's the full changelog for Assetto Corsa EVO 0.5 as shared by the developers on their official Discord:
Content
- Audi Sport quattro
- BMW M2 Coupe (G87) - 2 variants
- Caterham 485 CSR - 3 variants
- Dallara EXP
- Porsche 911 GT3 RS (992) - 2 variants
- Toyota AE86 Sprinter Trueno - 4 variants
- Volkswagen Golf GTI (Mk1)
- Circuit Paul Ricard - 4 layouts
- Circuit Watkins Glen - 4 layouts
Gameplay/MP
- Removed game mode selector page on game startup, it now directly loads into Open Mode - Career mode has been disabled. Previous Career mode purchased cars should now show up under "My Cars" in Open Mode
- Gain-based track cut logic: when cutting, there's a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not
- Fixed crash when restarting certain special events
- Next step of SimGrid daily racing: car selection is now based on mechanical variants, customized player cars are also checked for eligibility
- In place of the previous direct join, the connection flow has been shifted back to the ingame server browser so that players can choose their preferred visual configuration or livery
- Fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases
- Fix for ability to start and finish timed lap in session overtime
- Fixed a bug in AI fuel estimation
- Added possibility to deviate from the global track limit rules on a per corner basis. The target is to have more natural feeling track limits and not penalizing players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)
UI
- Indications on the gear widget when ERS limits are reached
- Fix for binding TC Cut-1-14 and using it ingame crashing the game
- Last selected car now persists across the different menus
- Added button to hide UI overlays in the main menu and paintshop
- Updated some menu icons
- Localization updates
- Blue flags are now functional
- Added car electrics functions in the MFD
- Setup menu cosmetic updates
- Player tyre compound indication added to the pit menu leaderboard page
- Added ability to paste server credentials from clipboard
- Added pit stop controls MFD page
- Added HUD notifications priority settings in HUD options
Graphics
- SF25 dash display updates (added lap counter in race sessions)
- F40LM now has the racing driver model
- Fixed default variant's exhaust emitter position remaining even with override (e.g. on the Mini tuned variant)
- Updated Ferrari SF25 steering wheel position and driver animation
- Updated BMW M3 CSL steering wheel size and driver animation
- Minor visual updates to the Toyota Supra MKIV, Renault 5 GT Turbo
- Free camera mode enabled
- Visual customization updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
- Fixed a customization logic issue that did not toggle optional items correctly when incompatible items were selected
- Updated lights scripts on a number of cars
Rendering
- Improved indirect rendering for cubemap shadows
- Updated DLSS version to 4.5
- Implemented decals mip mapping, it reduces the flickering in distance of tire marks, banners etc.
Physics/Handling
- New launch control system, updated existing cars with launch control available
- Peugeot 205 T16 fixed non symmetrical setup
- Porsche GT3 Cup fixed inconsistencies between the 3 variants' setuplimits
- Fixed an issue with DCT gear sequencing
- Shared memory updates to physics channels
- Added blending to shared memory when game is paused
- Disabled shared memory output while setup page is active
- BMW M3 E46 gear ratio fix
- Audi RS 6 ABD, better AWD, slight power bump
- Under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions -> this will be a longer process to calibrate and finetune, which will be rolled out in subsequent updates
- Improved aero map interpolation: calculating additional data points between the data points for higher resolution and a more nuanced behavior
- Improved differential model
- Added support for differential locking system (Audi Sport quattro)
- Added support for solid rear axles to have adjustable camber and toe
- BMW M4 GT3 Evo updates to aero and heave springs
- BMW M2 CS Racing general updates, reworked setups, better balance, improved aero map and added second mechanical variant simulating the black power stick with a more powerful engine mapping (450bhp). The first variant continues to represent the TCX configuration with approximately 360bhp
- Mazda MX5 Cup aero tweaks and setup updates
- Alfa Romeo Giulia GTA Sprint setup updates
- Caterham Academy setup limits updates
- Porsche 718 GT4 RS balance and ABD updates
- Ferrari 296 GTB dampers, setup and e-diff updates
- Ferrari Daytona SP3 e-diff tweaks
- Toyota GR86 setup updates
- Alfa Romeo GTAm setup updates
- ESC calibration tweaks for modern sports cars
- Improved realism of factory ESC steps to help drivability without eliminating the fun factor
Audio
- Ferrari SF25 volume tweaks
- Added bodywork damage audio
- FMod: file size optimizations
- Reworked audio for launch control
- Updated sound spatialization for road cars' bodywork
- Porsche 718 GT4 improved ramp and sound dynamics on load, tweaked fuel pump volume
That's everything about the Update 0.5 of Assetto Corsa EVO. You can check the trailer for the update below:
Stay tuned to racinggames.gg for more Assetto Corsa EVO coverage.

