Following BeamNG's big v0.33 update a new hotfix has arrived to patch up a few issues players have been having.
v0.33 added a new vehicle, the Gavril MD-Series, as well as new parts and improvements across several areas of the West Coast, USA.
Players have been enjoying the new content, but as always there are a few nagging issues that the developers have now remedied.
v0.33.2 Hotfix
The full changelog for the latest hotfix can be found below.
Vehicles
- Gavril MD-Series
- Fixed reverse light flares
- Increased the durability of single cab driveshaft
- Bruckell Moonhawk
- Fixed drag config blowing up before crossing 1/4 mile
- Simplified Traffic Vehicles
- Fixed BX traffic cars reversing backwards at random, usually into the player
World Editor
- Road Architect Tool
- Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tyre popping when driving over them. Bottom faces of sidewalks were also removed
- Terraforming Improvement: Added triangle refinement before terraforming operations. This makes terraforming less bumpy when camber is used
- User Interface: Added new Options tab. Currently it offers an option to load only the roads and not the terrain
- Rendering Improvement: All decals (in all tool roads) now use the improvedSpline flag (used for better rendering)
- Convenience Feature: Added isOverObject flag for each road. Now switchable inside the tool
- Convenience Feature: Traffic lights on roundabouts now switched off by default
User Interface
- Updated official transactions
Early Preview: Career Mode
- Fixed Softlock for cargo screen that can happen rarely
- Fixed parcel progress not being saved for milestones
Game Engine
- Fixed application exit after 10,000 seconds if it failed to connect to the mod repository