EA Sports WRC Season 4 Update Brings VR To The Rally

EA Sports WRC Season 4 Update Brings VR To The Rally

EA Sports WRC Season 4 Update Brings VR To The Rally

EA Sports WRCā€™s Season 4 Update is just around the corner, and with it comes a highly-requested feature for players. Along with new Moments, Season 4 finally brings VR to the rally title, giving players a view of EA Sports WRC theyā€™ve never had before.

Rallying Moments

Season 4 of EA Sports WRC brings 67 new Moments to get stuck into. From tackling the savannas of Kenya to striking it lucky at the iconic Rallye Monte-Carlo, Season 4 brings a nice mix of Moments for players.

Other moments take you to the 1983 rally in Greece, where you must battle to cross the line in a Renault ready to give up, as well as the 2023 Rally Finland where Thierry Neuville kept his title hopes alive with a monumental drive.

EA Sports WRC Season 4 Update
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Along with the new Moments, Season 4 also brings 20 fresh Rally Pass levels for players to progress through. These come with 30 new customisation options for players to choose from, keeping the options coming.

All of the above drifts into EA Sports WRC from 9 April, but itā€™s the new feature that will have players revving their engines in excitement.

VR coming to EA Sports WRC

EA Sports WRC PC players can finally see each stage through the eyes of their favourite rally drivers, as virtual reality is coming to the game. Developed using OpenXR technology, EA Sports WRCā€™s VR will offer an immersive rallying experience like no other.

Although an exact launch date is yet to be revealed, Codemasters has confirmed that VR will be coming to the game in the near future. This means if you can stomach it, you can finally experience a full rally with the VR experience.

VR will be coming as a free update to all PC players, so thereā€™s no need to purchase any DLC or add-ons before you can go rallying. Once VR is ready, itā€™ll be available as a small update to the game. As for console players, thereā€™s no PSVR2 support for EA Sports WRC at the time of writing sadly.

EA Sports WRC Season 4 Update patch notes

Along with the new Moments, Rally Pass, customisation options, and of course, VR, EA Sports WRC Season 4 also contains a number of bug fixes, optimisations, and game fixes to keep the rally rolling. This patch will go live on 4 April for players to download.

You can check out the full EA Sports WRC Season 4 Update patch notes below:

New Content

  • Added 10 Rally Pass Season 4 cosmetic items, in the Free tier.
  • Added 15 Rally Pass Season 4 cosmetic items, in the VIP tier.
  • Added 5 Rally Pass Season 4 cosmetic items, in the EA Play tier.
  • Added a new Season of Moments, with a new challenge going live every day (~60 in total).

New Features

  • Added functionality for esports WRC. Esports tab in main menu will go live when the competition is ready to begin.

Key Fixes

  • Addressed an issue in which controller vibration was constantly applied when not driving.
  • Addressed an issue in which Vibration & Feedback settings were not working as expected on PS5.
  • Fixed an issue in which dust and snow kickup effects were not being generated in replays.
  • Made improvements to rain effects.
  • Made a number of performance optimisations to cloth-based visual effects in order to help improve framerates across all locations.
  • Made a number of performance optimisations to collision-based visual effects in order to help improve framerates across all locations.
  • Made a number of minor performance optimisations across Estonia, Iberia, Mexico, Oceania and Pacifico.

Crash Fixes

  • Fixed an issue with Quick Play Multiplayer in which a player would experience a game crash after inviting a previously kicked player back to a lobby.

Audio

  • Addressed a number of issues on several cars in which the engine audio did not properly match the vehicle's RPM.
  • Made a number of adjustments to crowd and spectator audio.

Career

  • Fixed an issue in which WRC2 cars would not appear on the podium.

Cars

  • Fixed an issue on several cars in which a pink placeholder texture was visible on the windshield banner from interior views.

Graphics & Performance

  • Made a number of performance optimisations to cloth-based visual effects in order to help improve framerates across all locations.
  • Made a number of performance optimisations to collision-based visual effects in order to help improve framerates across all locations.
  • Fixed an issue on PC in which trees would stretch abnormally when set to Ultra Low.
  • Fixed an issue in which dust and snowkickup effects were not being generated in replays.
  • Made improvements to rain effects.
  • Estonia - Made a number of performance optimisations to foliage in order to help improve framerates.
  • Iberia - Addressed a number of areas in which framerate would drop significantly.
  • Mexico - Made a number of performance optimisations to foliage in order to help improve framerates.
  • Oceania - Addressed a number of areas in which framerate would drop significantly.
  • Pacifico - Addressed a number of areas in which framerate would drop significantly.

Input Devices

  • Addressed an issue in which controller vibration was constantly applied when not driving.
  • Addressed an issue in which Vibration & Feedback settings were not working as expected on PS5.

Livery Editor

  • Removed dark variants of fictional sponsor logos from decal selection menus. Existing liveries using these will not be affected.

Locations

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  • Central Europe - RouskĆ© - Resolved a corner-cutting exploit.
  • Central Europe - Lukoveček - Resolved a corner-cutting exploit.
  • Central Europe - Raztoka - Resolved a corner-cutting exploit.
  • Central Europe - ŽabĆ”rna - Resolved a corner-cutting exploit.
  • Central Europe - Provodovice - Resolved a corner-cutting exploit.
  • Central Europe - LibosvĆ”ry - Resolved a corner-cutting exploit.
  • Central Europe - Rusava - Resolved a corner-cutting exploit.
  • Mediterraneo - Asco - Addressed an issue in which a reset zone did not adequately cover spectators.
  • Mediterraneo - Ponte - Addressed an issue in which a reset zone did not adequately cover spectators.
  • Mediterraneo - Monte Cinto - Addressed an issue in which a reset zone did not adequately cover spectators.
  • Mediterraneo - Serra Di Cuzzioli - Addressed an issue in which a reset zone did not adequately cover spectators.
  • Mexico - Addressed a small number of corner-cutting exploits across all stages.
  • Oceania - Oakleigh - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • Oceania - Doctors Hill - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • Oceania - Taipuha - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • Oceania - Mareretu - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • Japan - Lake Mikawa - Addressed a corner-cutting exploit.
  • Japan - Kudarisawa - Addressed a corner-cutting exploit.
  • Japan - Habu Dam - Addressed a corner-cutting exploit.
  • Japan - Habucho - Addressed a corner-cutting exploit.

Quick Play

  • Fixed an issue in Quick Play Solo in which the Automatic Repairs Assist would improperly trigger after receiving damage Shakedown.

UDP & Telemetry

  • Added new UDP telemetry field to identify when a player is currently in Shakedown - stage_shakedown

User Interface & HUD

  • Addressed an issue with the HUD in which the handbrake light would not activate. It should now activate once handbrake input is 1% or higher instead of 100%.

Are you excited to see VR coming to EA Sports WRC? Let us know in the comments below!

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