Forza Motorsport Update 13 is celebrating the game's first anniversary by bringing three all-new Mustangs for every player.
But that's not all. The update brings a new track and plenty of challenges to the game. Let's dive in and take a look.
Forza Motorsport Update 13
Forza Motorsport raced into live on October 10 2023, and to celebrate the team at Turn 10 is handing out Mustangs.
Each player will be able to get three free cars, the 2024 Ford #25 Mustang RTR, 2024 Ford #88 Mustang RTR, and 2024 Ford #130 Mustang RTR.
These cars will be gifted to everyone on Wednesday October 16 at 5pm PT.
Car Pass holders will also get the 2024 Ford Mustang Dark Horse. There is also a whole host of discounts and feature races for every Mustang in the game.
The latest update also brings Sunset Peninsula back to the Motorsport world. This course will have five layouts including the outer tri-oval, and a 2.78-mile full course.
Gameplay Upgrades and Improvements
As always with Forza Motorsport updates, the full patch notes runs to 4,000 words. Here's a snapshot to give you the crucial details.
- Added the ability to Spectate after joining a race in progress in Private Multiplayer.
- Improved Drivatar AI trailing ability especially in braking zones, making AI less prone to rear ending other cars.
- Updated multi-car aero model to reduce downforce impact on leading cars, widen the aero wake near the car, smooth transitions near wake edges and reduce drafting induced aero balance changes.
- Changes to Virginia International Raceway (VIR): Reduced the number of collidable objects on the track; improved grass quality; and tuned road wetness for better consistency.
- Added a new “Enter Text” button to Livery Editor font menus (all upper and lower letters tabs in the Apply a Vinyl Shape/ Vinyl Select menus), enabling you to type characters with a keyboard or virtual keyboard and automatically create a vinyl group containing those characters for faster creation of numbers, words, names, and phrases.
- Fixed an issue where Featured Rivals and VIP Rivals events had dynamic rubbering set to 0% by default. It should now be 100% by default.