Monday means a new set of GT7 Daily Races! This week sees us spend some time in Italy before making a trip to Britain for the final race. It should be a good one with three different challenges to master.
It's been a while since Gran Turismo got an update, and we should be hearing about the next one this weekend. Hopefully there is a new track coming as it has been a while since we got one!
Race A
Monza - 5 laps
The first race this week is an Italian special. We're off to Monza for five laps around the Temple of Speed in the Lamborghini Diablo GT '00.
The 12-car field will be using a grid start for this race, and everyone will be on the Sports Soft tyre. There is 1x fuel consumption and tyre wear for this one so you shouldn't have to worry about strategy, just go for it!
Everyone will be using a high-speed BoP with no further tuning allowed. While DR is off for this race SR is actually on. This is a change from normal so you will still need to be safe in this one!
There is light mechanical damage along with penalties for shortcuts and collisions.
Race B
Lago Maggiore - Full Course - 5 laps
The second race keeps us in Italy, as we head to Autodrome Lago Maggiore for five laps of the full course in Gr.3 cars.
The 16-car field will be using a rolling start so you will want to qualify for this race. Everyone will be on the Racing Medium tyre with 1x fuel consumption and tyre wear for the race.
Every car will have a mid-speed BoP, and drivers can change the brake balance for this one. Your performance will impact both DR & SR in this race, so be sure to keep it fast and clean!
There is light mechanical damage along with penalties for shortcuts and collisions.
Race C
Brands Hatch - 11 laps
We love a pit stop battle in GT7, and this race is sure to be that. For the final race we're off to Brands Hatch for 11 laps in Gr.4 cars. Every car will be using the Racing Softs only while the 16-car field will use a rolling start.
there is 5x fuel consumption and 6x tyre wear for this race. While there is no mandatory stop it will almost certainly be quicker to stop for fresh boots in this one!
Everyone will be using a low-speed BoP, with brake balance adjustments allowed.
There is light mechanical damage along with penalties for shortcuts and collisions.