A new week means a new set of GT7 Daily Races. This week takes us from Japan to Italy and then the USA, with a nice mix of cars and challenges.
Sport Mode continues to be a prime focus for Polyphony in Gran Turismo, and looks set to be the place most people interact with thanks to a few time trials currently being active as well.
So where can you go racing this week in Gran Turismo 7? Let's take a look!
Race A
Tsukuba - 8 laps
The unranked race this week is a great one, taking us to the awesome Tsukuba circuit in the Mazda Roadster NR-A (ND) '22.
Players will be on the Comfort Soft tyre and the 12-car field will use a grid start. There is 1x fuel consumption and tyre wear for this eight-lap race.
All cars will be using a low-speed BoP for this race, and of course neither DR nor SR will be impacted by your performance in this race.
There is light mechanical damage, along with light shortcut penalties and penalties for collisions.
Race B
Lago Maggiore - Centre Reverse - 8 laps
The first ranked race of the week in a blast around the short Lago Maggiore centre reverse layout in Gr.3 cars. This feels like a bit of an odd one, but that's what we're racing here!
Everyone will be using the Racing Medium tyre for this eight-lap race, where there is 1x fuel consumption and tyre wear. The 16-car field will be using a rolling start, so be sure to get a qualifying lap in.
Every car will be using a low-speed BoP for the race, and your DR & SR will be affected by your performance.
There is light mechanical damage, along with light shortcut penalties and penalties for collisions.
Race C
Daytona Road Course - 10 laps
The final race of the week is a great one, 10 laps of the Daytona Road Course in Gr.4 cars. Unfortunately though, there is no mandatory pitstop in this race.
Players will be using the Racing Hard tyre and with 2x fuel consumption and 3x tyre wear you can get by without a stop. The 16-car field will use a rolling start.
Everyone will be using a high-speed BoP for this one, with DR & SR affected by your performance. There is light mechanical damage, along with light shortcut penalties and penalties for collisions.
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