Need for Speed Unbound is getting a surprise second year of live service updates, starting with the Vol.6 update.
Launched earlier this month, the Vol. 6 update added new cars including the return of Audi to Need for Speed, and dedicated PVP events. A few weeks later, a new update dropped today, bringing several improvements in response to player feedback on the Vol.6 update.
Need for Speed Unbound gets new quality-of-life changes
Live for all platforms, Unbound’s new Vol.6.1 update adds the ability to go directly to the multiplayer garage after leaving PVP events, making it quicker to access your car setups.
It also fixes a glitch that made all Nitrous auxiliary items stop working if the player changed vehicles during playlists or left the server and rejoined.
In addition, the update improves the Idle Kick system for kicking inactive players in PVP events. Players will now be warned if their average speed is under 1 mph and kicked from the server after 60 seconds.
Outside of the update, Tier playlists will now change daily between Tiers B, A, A+, S and S+, while the time between Free Roam linkups has been halved. After this update, Criterion will focus on the Vol.7 update. Due to arrive in May, Vol.7 will add drift and drag events inspired by the fan-favourite Need for Speed Underground games.
You can find a full list of changes in the Need for Speed Unbound Vol.6.1 update patch notes below.
Need for Speed Unbound Vol.6.1 update patch notes
Key fixes
- Allow players to go directly to MP Garage after leaving PVP
When leaving PVP, players will now be put straight back to the Multiplayer garage. So less steps and straight to where you want to be. We debated taking you straight back to the PVP screen, but we don’t know what you want to do. Maybe you want to work on your setup, or drop into Free Roam. We leave that choice up to you, but we removed the extra steps.
- All Nitrous auxiliary items stop working if the player changes vehicles during playlists or if they leave the server and rejoin
Fixed!
- Users are reporting extreme flickering present in-game
We’ve made some changes that should address this issue. Specifically, moved TileLighting and NFS-SSR passes to the cached depth buffer usage since all those passes are on the GPU async queue and there is a chance of inter-referencing. This also fixes a known problem on AMD Vega GPUs.
- Improve the Idle Kick for players not progressing - PVP specific change
Okay, so on the level… players finding loopholes in XP earning is all part of the game, but players hanging idle in PVP lobbies means fewer people competing and more roadblocks at the start/finish line. Players will now be warned if their mean velocity is under 1mph, and get an idle kick after 60 seconds if they don’t take action. Essentially if you ain’t racing in PVP, then you are outta here.
Other fixes
- Fixed an issue where players could use their own vehicles in a playlist that should be loaner vehicles only
- Fixed an issue in Story Mode, where attempting to back away from the Speed Pass menu would send the user to the pause menu instead of the garage
- Fixed an issue where underglows unlocked through Speed Pass were not visible to other players on the server
- Fixed an issue where PVP lobby playlist tier would show as tier B instead of correct playlist tier
- Fixed an issue where users could navigate around menus when in Find Game menu
- Fixed a camera issue that would cause changes to the player’s camera when another car was close behind
Have these changes improved your experience in Need for Speed Unbound? Let us know in the comments below.
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