GT7 Daily Races 27 February: Grand Valley adventure


Polyphony is making full use of Update 1.29 this week for the GT7 Daily Races 27 February. The new set of Sport Mode races will challenge players around two layouts of Grand Valley.

That isn't all though, we are also in for a classic Sport Mode race at Trial Mountain. This week does lack some of the magic of previous ones as there is no dynamic weather or pitstops.

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It should be a great week of pure racing on Gran Turismo 7!

Race A

Grand Valley - South - 5 laps

This week's unranked race takes players around the short course of Grand Valley in the Porsche 911 Carrera RS CS (993) '95... What a mouthful!

This 12-car race will use a grid start and put players on the Sports Hard tyre around the new Grand Valley South layout.

GT7 Daily Races 27 February Race A
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There is 1x tyre wear and fuel consumption, and each car uses a mid-speed BoP. DR and SR are not affected by your performance in this race.

There are light mechanical damage, light shortcut penalties, and penalties for collisions in this race.

Race B

Trial Mountain - 4 laps

The first ranked race of the week is a classic Gr.4 battle around Trial Mountain.

The 16-car field will use a rolling start, so be sure to get a decent qualifying lap in before you race.

GT7 Daily Races 27 February Race B
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There is 1x fuel consumption and tyre wear, and you will be on the Racing Medium tyre for this race.

Each car uses a mid-speed BoP, while there are light mechanical damage, light shortcut penalties, and collision penalties to content with.

Race C

Grand Valley - Highway 1 - 10 laps

The final race takes us back to Grand Valley for 10 laps in Gr.3 cars around the longer Highway 1 course.

The 16-car field uses a rolling start, so qualifying is again crucial. Unfortunately, there is just 1x tyre wear and fuel consumption here, so no pitstop is required, and you will be on the Racing Hard tyre.

GT7 Daily Races 27 February Race C
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Everyone will be using a mid-speed BoP, but you can adjust brake bias on the fly.

There is once again light mechanical damage, light shortcut penalties, and collision penalties to keep everyone in line.

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