The official game of the 2022 MotoGP season is probably the best game the series has ever seen since Milestone took it over.
Round thirteen of the 2022 season takes us to the UK and the legendary Silverstone circuit. Silverstone has hosted the British GP ever since its extensive rennovation in 2010.
The Home of British Motorsport is very high-speed and features some of the best corners in the world. Getting a good setup here isn't easy, but we're here to help with our setup guide for MotoGP 22!
Despite Silverstone's high-speed corners, there aren't many big traction zones here, nor many turns that will cause your tyres issues. So, you can afford to go with mediums on the front and rear, but this does depend a lot on your driving style.
The front suspension needs to be on the low side to help the stability of the bike. The front pre-load value is all the way down at 1, with the oil quality at 3 and spring hardness at 4.
The swingarm compression and extension both should be around 2 each.
The rear suspension should match the front to aid the predictability of the bike. The only exception to this is the spring hardness, which should be slightly higher at 5.
The Vehicle Geometry should be very low to help the turn-in ability of the bike. The steering head inclination is best at 1, as is the trail. The steering plate position should be at 2, with the swingarm length at 3.
The gears in the the UK are around default to strike a good balance between overall top speed and acceleration.
The only exception to this is the final ratio, which is up at 5 to prevent topping the revs down the Hnagary and Wellington straights. The slipper clutch should be around 4 to allow for better stability.
Despite Silverstone's speed, you don't need powerful brakes. This is because the gaps between the braking zones are generally quite long, so you don't want them to get too cold.
340 mm on the front and 220 mm on the rear are ideal we've found.
Surprsingly, you won't need to use the electronic aids as much as you usually need to for Silverstone. You'll still need to lean on them though, with the Traction Control set to 3 to help prevent wheelspin.
Engine Braking also should be at 4 in order to help aid shaving speed through corners like Copse, Maggot-Becketts-Chapel and Stowe.
Anti-wheelie also has to be at around 3 to prevent the front wheel from flying off the ground. This isn't hard to do though, as this former RAF airbase is suitably flat for racing.
Power mapping is best at 3 for a flying lap, but you'll need to turn this around during some points in the race. This is to save fuel and the engine. All of these can be adjusted out on track using the HUD in the bottom-right of the screen.