With Codemasters focusing on F1 23’s headline new features like Braking Point 2 and F1 World, some fans are concerned that existing core modes like Career and My Team will be underdeveloped.
To clear things up, Codemasters has outlined changes and improvements fans can expect in Career and My Team mode. Unfortunately, if you were hoping for significant changes in F1 23's Career & My Team modes, you’re going to be disappointed.
New My Team icons
In a blog post, Codemasters has outlined eight features you may have missed in F1 23, revealing improvements to My Team and Career.
All driver ratings and acclaim will be updated in F1 23, reflecting their real-world performances. This applies to all Formula 1 and Formula 2 drivers, as well as My Team Icons. Seven My Team Icons will return with previous games, along with eight new drivers.
Joining the roster are 1992 World Champion Nigel Mansell, Kamui Kobayashi, Pastor Maldonado and three-time W-Series champion Jamie Chadwick. Each new My Team icon is exclusive to the Champions Edition, however.
Players who preorder the Champions Edition can also use four drivers from Braking Point: Devon Butler, Aiden Jackson, Casper Akkerman and Callie Maye.
Balancing changes
Codemasters has also made some balancing changes to My Team. Starting facilities of the current teams have been updated to better reflect their real-world standings. Upgrade costs for facilities along with primary and secondary sponsor payouts have also been adjusted.
There are also new cutscenes featuring Sky Sports F1 presenter Natalie Pinkham, a voiceovers race engineer Marc Priestley, and race introductions from David Croft and Alex Jacques.
From your second season onwards, you’ll also be able to add China’s Shanghai International Circuit, Circuit Paul Ricard in France, and the Autódromo Internacional do Algarve (Portimao) in Portugal to your race calendar in My Team and Career.
But aside from these balancing and presentation changes, F1 23’s Career and My Team modes will provide a near-identical experience to last year’s game. Understandably, the main focus is on new features like Braking Point 2 and F1 World.
What else is new?
Aside from Braking Point 2, F1 World, and the new Las Vegas Strip and Qatar circuits, the blog post outlines more changes coming to F1 23.
Improvements have been made to Jeddah, Zandvoort, Baku, and Austria, while the Marina Bay Circuit will be updated after launch. F1 Podium Pass will be increased to level 50 instead of 30 and crossplay multiplayer will now available across all modes in this year’s game.
F1 23’s HUD has had a makeover too, with new graphics and new driver grid rundown visuals replicating F1 TV broadcasts.
Finally, further changes have been made to tuning setups reflecting F1 23’s hugely improved handling:
- Front/Rear Suspension can now be set between 1 and 41
- Front/Rear Anti-Roll Bars can now be set between 1 and 21
- Front/Rear Ride Height can now be set between 30 and 50
- Front Camber can now be set between 2.50 and 3.50
- Rear Camber can now be set between 1.00 and 2.00
- Front Toe can now be set between 0.00 and 0.10
- Rear Toe can now be set between 0.10 and 0.40
- Brake Pressure can now be set between 80% and 100%
- Front Tyre Pressures can now be set between 22.0 and 25.0 psi
- Rear Tyre Pressures can now be set between 20.0 and 23.0 psi
Release date
F1 23 is nearly here. The release date is set for 16 June on PS5, PS4, Xbox Series X|S, Xbox One and PC. Players who pre-order the Champions Edition can start racing three days earlier on 13 June.