The final week of April is here, and while there is no sign of a new update for Gran Turismo 7 the GT7 Daily Races 24 April will provide plenty of action.
This week we are heading to France, Japan, and Italy for some action-packed Sport Mode racing. A lesser-used class will be in action, while the unranked car puts us in a punchy little model.
Let's check it out!
Race A
Lago Maggiore - West Reverse - 4 laps
This week's unranked race takes us to the West Reverse layout of Lago Maggiore for a four-lap race in the Audi TT Coupe 3.2 quattro '03.
There is no tuning battle here, as a mid-speed BoP will be applied to all drivers. The 12-car field will be using a grid start. Players will be using the Comfort Soft tyres with 1x fuel consumption and tyre wear.
As usual with Race A, your DR & SR will not be affected by your performance in this race. There is light mechanical damage, as well as light shortcut penalties and penalties for collisions.
Race B
Kyoto - Yamagiwa - 5 laps
The first of the two ranked races this week puts players in Gr.3 cars around the Yamagiwa layout of Kyoto Driving Park. The 16-car field will use a rolling start, to try to get a qualifying time in so you aren't starting miles back.
Players will be using the Racing Hard tyres, with 1x fuel consumption and tyre wear.
Your DR & SR will move with your performance so be sure to avoid incidents and finish as high up as you can. A mid-speed BoP will also be applied to your Gr.3 car of choice in this race.
As expected, there is light mechanical damage, as well as light shortcut penalties and penalties for collisions.
Race C
Le Mans - 5 laps
The final race this week puts us in Gr.2 cars for five laps of Le Mans madness. The 16-car field will use a rolling start, which isn't too bad as you want to be slipstreaming down the massive straights.
Players will be on the Racing Medium tyre, with 1x fuel consumption and tyre wear so you shouldn't need to take a pitstop.
Your DR & SR will move with your performance, so try to stay out of trouble on the first lap epecially. A high-speed BoP will be applied to all cars too.
As expected, there is light mechanical damage, as well as light shortcut penalties and penalties for collisions.
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