Le Mans Ultimate's 2024 Pack 1 is live now alongside a new general update for the game.
We've been impressed with Le Mans Ultimate and the game's scope continmues to expand thanks to post-launch packs like the one that's gone live today.
Alongside the new DLC, an update has also arrived, bringing more quality of life changes.
Le Mans Ultimate 2024 Pack 1 DLC out now
Le Mans Ultimate is the official video game of the World Endurance Championship. The Le Mans 24 Hours race is the showpiece event of the series and today's 2024 Pack 1 showcases that.
Following last week's announcement, the 2024 Pack 1 DLC is out now.
Pack 1 includes a new circuit in the form of the Autodromo Internazionale Enzo e Dino Ferrari (Imola Circuit). This track has been laser-scanned, making it one of the most true-to-life versions ever created in a video game.
On the car front, Pack 1 adds the Lamborghini SC63 and 2024 Peugeot 9X8 to the car roster.
Pack 1 is available to download now for $12.99 / €11.99 / £9.99 depending on your country/territory.
Le Mans Season Pass
Depending on how you want to access the content, Pack 1 can either be purchased invidividually or as part of the Season Pass, which costs $48.99 / €46.99 / £39.99. This amounts to a 25% compared to buying all four DLC packs separately.
The 2024 Season Pass' four packs will have two hypercar-focused sets, with the latter two larger, more expensive GT3 packs consisting of seven cars in total.
Free Content
There is free content too in the form of the BMW M Hybrid V8 Hypercar.
Pack 2 for Le Mans Ultimate will follow in late September/early October 2024, with Pack 3 in early 2025.
Early Access players will be able to own the BMW Hypercar and two GT3 cars for free later in the Season Pass cycle.
This is in addition to the 2024 Le Mans Hypercar and LMP2 liveries, with further free special edition liveries coming later in 2024.
Update 1 Patch 1 notes
Alongside Pack 1 being available now, Update 1 Patch 1 has also gone live. This update mainly includes quality or life improvements and bug fixes.
The full list of patch notes can be found below:
General, Code and UI/UX
UI
- Improved UI rendering performance
- Changed the video driver setting label to “Monitor“
- Available resolutions now update based on the selected monitor
- Private qualify now displays correctly in race weekend event creation
- Removed Coach Dave from the possible save locations for car setups
- Stopped the first time account creation from being skipped causing a player to have no account
- Added new background images to the main menu
- Improved car select to not show loading animations twice
- All the unavailable symbols are showcased in account name creation
Replay
- Added the ability to access the full replay while on track via the pause menu
- Added the ability to skip to a specific lap in a replay
- Added more information to the driver panel in the bottom right
- Added class, manufacturer and team number
- Updated icons in the camera select
- Show the camera group selected when changing camera groups
- Fixed a replay-related crash when leaving online races.
- Replays work with the HUD correctly
- Fixed replay un-pause in the replay pause menu
- Fixed large replays crashing the game
- Fixed replay flickering
Driver labels
- Added country flags to driver labels online and single player
- Fixed a scaling issue happening on some larger resolutions
- Added manufacturer logos to the driver labels
- Fixed centre-alignment of driver labels for certain cars.
- Fixed black artefacts on the edge of driver labels.
- Fixed a driver labels-related crash when exiting a session and loading a replay immediately after
- Fixed a driver label-related crash when moving to the next session
Online
- Fixed timezone selection to show the correct timezones accounting for daylight saving
- Fixed that some longer event names would push elements off the screen
- During fixed setup Multiplayer events, vehicle changes are now saved on session change
- Fixed a connection lost issue when qualifying ends in a Multiplayer race
- Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.
HUD
- The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.
- Multi-stint specific HUD information now only shows in race sessions.
- Onboard menus like the HUD MFD can now be cycled by holding controls.
- Fixed the track map visibility not respecting the player settings
- Fixed the full-view track map being cut off on certain tracks (namely Le Mans).
- Various optimisations to the driver labels and driver overlay HUD elements
Controllers
- Disconnecting a gamepad now shows the pause menu, pausing in single player.
AI and Driving
- Added Lamborghini and Porsche 99 car to “Fill Grid” option
- Remapped AI difficulty from 75 to 105% and added categories to indicate the difficulty of each setting
- Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots
- Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane
- Added the ability for two cars to share the same physical garage whilst having unique pit spots.
Race Starts
- Fixed slow AI in chicanes during formation laps at low difficulty
- Improved formation lap guidance to avoid pileups caused by concertina issues
- Various small fixes to formation lap warnings and penalties
- Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification
- Improved formation lap behaviour when held up by other cars, with better UX and improved scoring
- Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter
- Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file
- Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver taking the start fails to pass the pit exit. It should now take around 30 seconds
Visuals
- Improved the visual progression from dry to damp track
- Fixed Safety Car lodding out very quickly when it is in the pitlane
- Improved cockpit displays with expanded options for aligning text
Miscellaneous Bug Fixes
- Fixed a tyre temperature information-related crash
- Fixed the leading “:” character on chat messages
- Fix damage appearing on the wrong end of the car in car vs car collisions
- Fix electric motor (MGU) and shift sounds not playing back in replay and online
- Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online
- Fixed an issue where the game would crash if there was no race leader
- Fix for temp car freezing in online sessions
Circuits
Autodromo Internazionale Enzo e Dino Ferrari (Imola)
- Initial release
Bahrain International Circuit
- Minor common texture optimisation
Fuji Raceway
- Improved AI block path to improve overall speed when racing
- Minor common texture optimisation
Circuit de la Sarthe (Le Mans)
- Moved back fast rolling start position to just before Esses du Karting.
- Updated left / right lines for fast rolling start
- Complete circuit track limits review
- Adjusted AI fuel estimates
- Adjusted default weather for Qualifying
- Minor common texture optimisation
Autodromo Nazionale Monza (Monza)
- Adjusted AI fuel estimates
- Minor common texture optimisation
Autódromo Internacional do Algarve (Portimao)
- New AI Block Path and minor ai tweaks.
- Adjusted AI fuel estimates
- Minor common texture optimisation
Sebring International Raceway
- Fixed flickering (especially at night) tree outside T4
- Fixed roadline material error after Tower bend.
- Adjusted AI fuel estimates
- Minor common texture optimisation
Spa Francorchamps
- Adjusted AI fuel estimates
- Minor common texture optimisation
Vehicles
General
- Optimised driver model
- Updated HUD to fix alignment issues
- Corrected fuel and energy estimates
- Updated default setups
- Tweaked AI at all tracks
Hypercar
BMW M-Hybrid LMDH
- Fixed texture naming issue causing conflicts with 499P
- Made art car livery slightly brighter
- Fixed engine rpm downshift protection threshold being too high
- Updated external sounds
- Updated frontal sounds
- Fixed bug in sound json
Cadillac V-LMDH
- Fixed mesh error on flag display
Ferrari 499P LMH
- Fixed hybrid deploy light being too large
- Fixed 2024 tire textures not appearing
- Fixed #83 windshield texture
- Better engine sample for high RPM on throttle onboard sound
Glickenhaus SGC 007 LMH
- Restricted rear seat movement to stop clipping with driver
- Fixed RPM LED colour
Lamborghini SC63 LMDH
- Initial release
Peugeot 9X8 LMH
- Updated HUD to use new features
- Added correct Qatar numbers
- Restricted rear seat movement to stop clipping with driver
Peugeot 9X8 2024 LMH
- Initial release
Porsche 963 LMDH
- Updated Proton driver suit
- Updated HUD to use new settings and made text larger
- Fixed holes in shadow mesh
- Fixed talent file not recognizing driver names
Toyota GR010 LMH
- Adjusted external sound volumes
LMP2
Oreca 07 LMP2 v1.25
- Optimised driver model
- Fixed brake lights and rain lights not showing correctly
- Updated HUD to fix alignment issues
- Updated default setups
- Tweaked AI at all tracks
- Adjusted overall aero balance
GTE
General
- Optimised driver models
- Updated HUD to fix alignment issues
- Updated default setups
- Tweaked AI at all tracks
Corvette C8.R GTE v1.25
- Updated RPM LEDs
Ferrari 488 GTE v1.25
- Updated RPM LEDs
Are you looking forward to trying out Le Mans Ultimate's 2024 Pack 1? Let us know in the comments below!
Subscribe to our weekly newsletter to get the latest racing game news and deals straight to your inbox!