The first European Le Mans (ELMS) DLC pack for Le Mans Ultimate is finally here, and it adds a mix of highly anticipated content and technical improvements to the sim. Players can now experience Silverstone Circuit and the Ligue JS P325 LMP3 car, marking a significant step towards a more complete ELMS experience within the game.
Priced at £8.99/€9.99/$11.99, the first of three planned ELMS DLCs is now available. Those who want the entire series can pick up the Season Pass for a discounted £21.99/€24.99/$28.99, which will cover the remaining two DLC packs scheduled for later releases.
What’s Coming Next

This first release sets the tone for what’s to come. Future packs will include:
- Circuit de Barcelona-Catalunya
- Circuit Paul Ricard
- Duqueine D09 LMP3 car
- Ginetta G61-LT-P3 Evo LMP3 car
Pack 2 is expected before the end of 2025, with the third and final ELMS DLC arriving in Q1 2026.
Free Content for All Players
Even if you don’t buy the DLC, you’re not left out. All Le Mans Ultimate players receive:
- The unrestricted ELMs-spec Oreca 07 LMP 2 is faster than the existing model.
- 2025 ELMS liveries for free
In order to accommodate ELMS events, future updates will also raise the grid capabilities at Imola, Spa-Francorchamps, and the Algarve International Circuit to 44 vehicles. With its national and international layouts scheduled at a later time, Silverstone already benefits from this facelift.
Driver Swaps and Engineer Mode
It' highly anticipated, Engineer Mode won’t be available during the game’s upcoming Driver Seat Test Race, which is set for October 3-5. Nevertheless, this competition will provide LMU with another chance to test its endurance racing systems.
Le Mans Ultimate v1.1 Patch Notes

Alongside the DLC, Le Mans Ultimate has rolled out its v1.1 update, bringing a host of new features, improvements, and bug fixes. Below are the highlights and the full changelog.
Headlines – Game
- Added ELMS Championship in Race Weekend
- Added Custom Liveries support to Hosted and Practice Servers
- Added Custom Liveries to Single Player Race Weekend
- Added native TrackIR support
- Added regional hosted server options for Asia/Pacific and USA West Coast.
- Added a global notifications system
- Various updates to Driver Ranking presentation
- Rebalanced the Driver Rank Tiers
- Added loading screen updates showing session info and hints & tips
- Various localisation updates and added Simplified Chinese support
Headlines – Content
- Added ELMS 2025 GT3 Liveries
- Added Le Mans 2025 LMP2 liveries
- Added Ligier JS P325 LMP3
- Added Oreca 07 LMP2 ELMS Specification
- Added Silverstone circuit
Game Updates
Championships – Online
- Fixed users being unable to unregister from online championship races.
- Fixed users receiving “No Vehicle” after changing their profile name.
Co-op
- Fixed finishing a co-op session doesn’t end the session and the user can resume from a previous stint
- Fixed lack of GT3 leaderboard on any event
- Fixed Mercedes GT3 car being unavailable for selection on co-op events
- Fixed points not being deducted correctly when loosing positions during the race start procedure.
Custom Liveries
- Added Custom Liveries support to Hosted and Practice Servers
- Enabled hot reload on customskin.tga and customskin_region.tga files
- Fixed custom livery car icon and team name missing from leaderboards
- Improved visualization of region texture in showroom
- Updated showroom time of day to 1pm and improved pfx exposure values
Driver Swaps – Online
- Fixed occasionally becoming a spectator when loading during session transition
- Fixed pit in / out laps incorrectly effecting consistency grading
Engine & Tech
- Game crashes with ARC graphics card when loading into Le Mans with 2/3 grid
- Gameplay
- Added engineer warning notification when using pit limiter in higher than 1st gear
- Fixed lift and coast lights not working with aggressive fuel saving strategies
- Fixed pit man not being present on any track in online sessions
Hosted Servers
- Added regional tags and search options
HUD
- Fixed “PITSTOPS” text displaying when serving a Stop/Go penalty.
- Fixed speed limiter message being duplicated between auto speed Limiter and manual change
- Format standings and relative time gaps in minutes and seconds when bigger than a minute
Input
- Disabled FFB on crash to desktop to avoid sudden jolts
- Fix issues with input that could introduce jitters when not moving the wheel
- Fixed clicking onto a second monitor while in any car causing a violent FFB kick.
- Fixed input calibration settings flicker between 0% and 100%
- Fixed input spiking when calibrating the pedals minimum/maximum
- Fixed pedal input causing buttons to be repeated when binding inputs when using pedals attached to wheel
- Limited Tyre Rules
- Added extra logging for reports of tyres going missing when changing tyres pre-race
Localisation
- Added Chinese translations
- Updated French Translations
- Updated Italian translations
Online
- Add a server option to allow cars to have a minimum of 1 lap of fuel when game crashes.
- Fixed a crash on visual wear updates
- Fixed a game crash or deadstate when the practice server closes and Connection Lost is displayed.
- Fixed a game lock up caused by leaving the practice server after the event has started.
- Fixed crash when configuring garages when loading cars in online
- Fixed gap to the leader being blank after a race finishes in the HUD and Timing
- Fixed having “No Vehicle” or a “Take Control” button when joining during a session transition
Physics
- Improvements to bump stop simulation accuracy

RaceControl
- Fixed being unable to report players with custom skin in solo driver events
- Fixed entry requirement badge for dailies using the incorrect value
- Implement updated Daily Race schedule card and tweak to Daily Race card design/layout
- Rebalanced Silver DR Tier Elo Range
- Removed arrows when no impact on Driver and Safety Ranking reasons
- Removed percentage progress from post race screens
- Updated post race driver ranking adjustment reasons to show how many drivers you beat/lost in relation to
- your ELO ranking
- Updated post race screens with new DR badge and segmented progress bar
Race Starts
- Fixed race start guide not displaying to the player in position 2 on the grid
- Race Watch Screen
- Updated scrollbar colour
Race Weekend
- Default the Race Weekend season selection to the last used season
- Fixed “Restart Practice” button being clipped off the screen after completing a Practice only session.
- Fixed a crash on progression from Qualifying to Race.
- Settings & Profiles
- Fixed manually setting “Load Opponent Cockpits” to false in settings.json causing your own cockpit LCD to not
- load in online games.
- Improved robustness of vehicle settings loading and saving to prevent game crashes
- Updated Controller IDs for Logitech G923 and G29 default controller profiles.
Teams – RaceControl
- Teams results shows drivers who didnt finish the race NS w/ 0 Laps
User Interface
- Added global notifications in the main menu home screen
- Expanded the list of selectable liveries in the car select screen
- Fixed next race box being misaligned with profile/ranking box
- Fixed not remembering the last car selected car when using Add Livery (showroom) option
- Implemented new class toggle on standings pages
- Updated Car Select styling and added ELMS support
Track Updates
Fuji
- AI fixes: Slightly faster in some places through minor line tweaks. Minor corridor tweaks. Minor cut track fixes,
- potentially improving false positives and false negatives in unusual places.
- Fixed fast rolling starting position for some cars being incorrect
- Fixed lack of crowds in practice/qualifying sessions
Imola
- Corridor improvements, fast line minor tweak to improve correlation, cut track false positive and false negative
- potential improvements
- Moved fast rolling start back 100m to standardized distance
Spa-Francorchamps
- Fixed incorrect advertising on endurance layout
Lusail Circuit
- Fixed overly dark pit out fixtures
- Fixed road lines not receiving undercar shadows
- Revised grip levels on run off roads
- Updated floodlights to turn on around 30 minutes sooner
Car Updates

- Corrected display panel LOD outs on various cars
- General optimization of shared textures
- Reduced variance in engine lifetime
- Tweaked damage configuration. Stronger rear wings (nearly double in most cases), slightly easier to damage
- engine on hypercars. Lower ‘randomness’. Some cars were not standardized (Aston GTE and Ferrari 296 GT3), and
- have been corrected.
- Updated Rainbow HUD colour range
Alpine A424 LMDh
- Added dash logos
Aston Martin Vantage AMR LMGT3
- Corrected 2025 Aston Martin GT3 custom team number plate
Aston Martin Valkyrie LMH
- Corrected steering wheel button colours
- Fixed number plate issues with lower LODs
BMW M Hybrid V8 LMDh
- Corrected windows for each livery
Ferrari 296 LMGT3
- Revised Front Suspension with a more accurate bump stop curve
Ferrari 499P LMH
- Fixed engine description
Lamborghini Huracan EVO2 LMGT3
- Corrected position light colour
Lexus RCF LMGT3
- Fixed custom team using Akkodis helmet
Mercedes AMG LMGT3
- Fixed custom team number plate being at slight angle
- Fixed hole in cockpit around lifting point
- Updated #60 Spa livery
Oreca 07
- Fixed numbers clipping with lowest LOD
- Fixed the water bottle saying JOTA for all cars
- Adjusted traction control ranges to latest tyre iteration
- Revised aerodynamic package
- Tyre model updates to bring them in line with the recent GT3 updates
- Updated default setups, including more beginner friendly default brake settings
Peugeot 9X8 LMH
- Fixed issue with car body material
- Fixed issues with brake disk glow
Peugeot 9X8 LMH (w/Wing)
- Corrected logos on #93
- Corrected pit lights
- Fixed custom team showing white boxes where the numbers are on real cars
- Small logo correction on #93 WEC
Porsche 963 LMDh
- Corrected #6 livery
Porsche 911 LMGT3 R
- Fixed tire pressures on HUD overlapping with brake temperature boxes
Toyota GR010
- Fixed number plates clipping at higher LODS
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