F1 22 Update 1.06 Patch Notes: No AI speed fix, sector colours return

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Codemasters' latest Formula 1 game has had a troubled first month, which is why the F1 22 Update 1.06 patch notes have been so highly anticipated.

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The latest patch is rolling out across all platforms and while it corrects a lot of issues. The biggest one remains...

F1 22 Update 1.06 patch notes

Last week we called F1 22 single-player unplayable due to the straight line speed AI cars can achieve thanks to OP exits from slow corners.

Despite this issue being well-known and extremely frustrating to everyone in the community it has NOT been addressed in update 1.06.

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CHAMP STRUGGLES: Even Jarno Opmeer is losing time to the AI on straights
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CHAMP STRUGGLES: Even Jarno Opmeer is losing time to the AI on straights

There is likely a good reason for this, such as it being exceptionally difficult to pinpoint the reason for it, or there may be several reasons meaning the fix is taking longer.

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However, there is potentially another reason for the lack of fix in the patch.

Update 1.06 also brings a handling update to the game. This includes several boosts to driver traction in low gears and rpm. This could be the way Codemasters is combating the issue, and gives players a weapon in their arsenal. As well as some new challenges to understand!

Biggest fixes

So what has Update 1.06 corrected?

The biggest fixes come with the addition, or re-inclusion, of sector time indicators (red, green, purple) showing when you complete a lap.

ICE & MGU-H wear has also been reduced to an appropriate level for those using automatic gears.

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The broadcast mode safety car glitch that caused AI cars to DSQ themselves has also been fixed, as have a few issues around Baku such as the exploding tecpro barriers.

Here are the full patch notes.

General

  • F1® 22 Vehicle Performance has been brought more in line with the real season. All F1® Time Trial leaderboards have been reset as a result of this change
  • ICE/MGU-H wear rate reduced to be less punishing while using automatic transmission
  • Sector Time indicators will now show the expected colours when completing a lap
  • Improved AI Logic at Pit Entry and Exit
  • Addressed an issue where tyre temperatures are reset after pausing the game in online game modes
  • Addressed an issue where, in some instances, ‘Broadcast’ Safety Car can cause all AI-controlled cars to overtake it, resulting in mass disqualifications
  • Resolved an issue where Personnel Facility upgrades are not applying to drivers
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  • Fixed an issue where track grip could reduc
  • e between qualifying sessions
  • Addressed an issue on Baku where the player could crash into Turn 15 on Baku when under AI control using flying lap
  • Addressed an issue with tecpro barriers coming loose on Baku
  • Colour for sponsors’ decals and badges can now be applied from a pre-set colour slot
  • Sponsor Decals & Personal Stickers are now visible on the car in replay
  • General Stability Improvements
  • Various minor fixes
  • Marc will now correctly mention icon drivers
  • Addressed an issue where the wrong graphics card could be chosen on game launch which could have resulted in a crash
  • Game will now correctly load when using Intel graphics cards (subject to minimum specs and models)
  • Adjusted networking session searching so that NM14 errors are less likely to occur
  • AI icon removed from the timing board during broadcast safety car
  • Corrected Kevin Magnussen’s eye colour
  • Collisions now correctly reported in UDP data
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Two Player Career

  • Resolved an issue where, in some instances, players could not advance past Contract Negotiations in Two Player Career
  • Addressed an issue where players could get stuck after a season break in Two Player Career

Audio

  • Improved mix of bottoming out in F1 cars, now more audible
  • Improved performance and mix of tyre scrubs and skids
  • Added new audio for Mercedes-AMG GT Black Series
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  • Fixed an issue where the Race Engineer could incorrectly mention ‘Racing Point’ instead of Aston Martin
  • Resolved an issue where headphones could not be selected as radio output device on PlayStation 4/5
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Wheels

  • Fixed an issue relating to force feedback with several compatible Logitech wheels (G920, G29, and G923)
  • Fixed an issue where the LED Tachometer (Rev Counter) lights were not working on Logitech wheelbases
  • LSB & RSB buttons added for Thrustmaster T248 / T128 wheels on Xbox
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VR

  • Improved performance when companion screen is set to full screen
  • Addressed involuntary head movement when braking or accelerating
  • Fixed issue with Oculus Rift CV1 due to Stencil Mesh being enabled by default
  • Modified default settings to improve general compatibility
  • Visual quality and performance optimisations
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Other

  • Changes to handling and Force Feedback