Gran Turismo 7: 3 things it needs to learn from other racers!

Developers are always learning, but what could PD learn from others to make GT7 the best it can be?

Site PP by Toby Hogg
GT7 3 things to learn TN

Unfortunately, we now know that we won’t have the fabled Gran Turismo 7 until 2022.

However, we don’t yet actually have the game, but we do know how we want it to play.

So, here are 3 things that we think Gran Turismo 7 needs to learn from current games!

Liveries

This one will hit a little close to home, as it’s a feature currently available in Gran Turismo Sport (which has new Daily Races!)

GT Sport Livery Editor
CUSTOMISATION: Liveries really help add a personal touch!

It would be awesome if Gran Turismo 7 could incorporate another livery editor. The ability to really make the cars our own is a massive plus for players.

With the PS5‘s impressive hardware, we are sure this feature could be bigger and better than ever before!

A true damage model

We understand that Gran Turismo, for many, is still a pick up and play title.

iRacing Damage
DAMAGE TIME: Realistic damage separates a game from a sim!

However, an added option whereby we can increase the realism of the game would very much be welcome. This would effectively be compromise between those asking for a more realistic game and those who just want to play for fun.

For us, this could be accurately represented through a damage model. A realistic damage model could make an already awesome game perfect in our eyes.

When there is the potential for a single crash to ruin your race, and with everything on the line each time you push for an overtake, the game becomes incredibly fun!

A licensing and penalty system

For this to happen properly, we feel that an official FIA integration is needed.

GT Sport Penalty
IT’S A JOKE: GT Sport’s penalty system is… interesting?

We are bored of putting so much effort into some of these races just for a slight accidental contact to slap us with a 2 second time-penalty and cost us our race win.

With a true licensing system, similar to iRacing, as well as a more in-depth penalty system the game would really stand out. This could also help in multiplayer!

Toby Hogg

Hi guys, I'm Toby and I've been fascinated by motorsport from a young age! Having karted for many years, sim racing turned into my next hobby, and I'm still here. I also enjoy streaming on Twitch, classic cars (ask me about Goldilocks), and airsoft!

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