Gran Turismo 7: 3 things it needs to learn from other racers!
Developers are always learning, but what could PD learn from others to make GT7 the best it can be?
Unfortunately, we now know that we won’t have the fabled Gran Turismo 7 until 2022.
However, we don’t yet actually have the game, but we do know how we want it to play.
So, here are 3 things that we think Gran Turismo 7 needs to learn from current games!
This one will hit a little close to home, as it’s a feature currently available in Gran Turismo Sport (which has new Daily Races!)
It would be awesome if Gran Turismo 7 could incorporate another livery editor. The ability to really make the cars our own is a massive plus for players.
With the PS5‘s impressive hardware, we are sure this feature could be bigger and better than ever before!
A true damage model
We understand that Gran Turismo, for many, is still a pick up and play title.
However, an added option whereby we can increase the realism of the game would very much be welcome. This would effectively be compromise between those asking for a more realistic game and those who just want to play for fun.
For us, this could be accurately represented through a damage model. A realistic damage model could make an already awesome game perfect in our eyes.
When there is the potential for a single crash to ruin your race, and with everything on the line each time you push for an overtake, the game becomes incredibly fun!
A licensing and penalty system
For this to happen properly, we feel that an official FIA integration is needed.
We are bored of putting so much effort into some of these races just for a slight accidental contact to slap us with a 2 second time-penalty and cost us our race win.
With a true licensing system, similar to iRacing, as well as a more in-depth penalty system the game would really stand out. This could also help in multiplayer!