Gaming isn't cheap these days and it gets even more expensive if you play pay-to-win games. What are these types of games though, and does GT7 fall into this category? We've got everything you need to know right here!
Examples of pay-to-win games
In general, it's the mobile gaming market that's the worst offender for this. Pay-to-play games are those that heavily encourage additional purchases in order to be successful. These are often micro-transactions, which are small purchases that are required regularly to compete at the top of the game.
While you don't have to use these micro-transactions, you realistically do to win. The other aspect to this is that they add up quickly, meaning they cost more than the game itself when used a few times.
So, is this the case with GT? Are there systems in place to make the game a pay-to-play?
GT7 isn't pay-to-win
Gran Turismo 7 thankfully isn't a pay-to-win game. While purchasing the 25th anniversary edition does give you an advantage in terms of the number of in-game credits you start with, this doesn't make it pay-to-win.
This is because a player that has a standard PS5 controller and base version of GT7 can beat someone who has the collector's edition and a racing sim rig setup. This is because the skill level of the player is the biggest factor in how well they race.
There are also no systems in place in-game that encourage micro-transactions. However, there have been some complaints over the recent 1.07 update and how it's decreased the credits per hour rate of some races.