Charming indie racer Circuit Superstars has received a huge helping of new content in the latest update. The Hot Ride Summer Patch adds a new sprint car, two new tracks, and a host of new features and bug fixes.
Sprint cars come to Circuit Superstars
Circuit Superstars is billed as a love letter to motorsport. You can race just about everything from touring cars and single-seaters to trucks. Now, the Hot Ride Summer Patch adds another new race type to the mix: Sprint Cars.
You can race the Tubular Sprint Car on the new Poke Bowl track. Set on the coast of Hawaii, Poke Bowl is a short, high-speed dirt track with an oval layout. The new Sunny Side Park tarmac is described as the “perfect starter track for new drivers.”
In addition to the new content, the Hot Ride Summer Patch adds several quality of life improvements. These include a player card in the main menu and at the start of online races listing your rank across Grand Prix, Online and Weekly Time Trials.
The update also introduces an online rank progression system up to rank 20, names above cars, and graphics and performance improvements.
Circuit Superstars is available on PC, PS4, Xbox One. A Nintendo Switch release is also planned in Q3 2022, so it should launch by the end of September.
For more details on the latest update, check out the Circuit Superstars Hot Ride Summer Patch Notes below.
Circuit Superstars Hot Ride Summer Patch
Introducing: Tubular Sprint Car
These roaring beasts bring on a whole new challenge for Circuit Superstars drivers. They thrive in their native Poke Bowl but we can’t wait to see what kind of combinations you will have fun with!
New Track: Poke Bowl
Welcome to the Poke Bowl! A sunny destination on the coast of Hawai'i, home of the Tubular Sprint Cars! This incredibly short and fast oval is an addition unlike anything we’ve done before.
New Track: Sunny Side Park
This elegant circuit was designed to be a didactic space, a perfect starter track for new drivers that is sure to deliver stunningly fast races for experienced drivers, as well.
Your player card is now displayed in the Main Menu and during the start of online races. Your card lists your rank across Grand Prix, Online and Weekly Time Trials.
Online Ranked Progression
Compete against others online to earn points and rank up the ladder. There are 20 ranks, leading all the way up to the last rank: Superstar!
This new system will need your feedback and tuning as we prepare to introduce seasons soon. Be sure to let us know what you think!
Time Trial Ranks
These challenges now contribute to a Time Trial Rank, shown on your Player Card. Competing each week adds points to your rank and gives you a new result each week as you compete vs other players worldwide.
Grand Prix Progression Update
We revisited the design of this feature by adding new tournaments, improving the existing ones and adding a ranking system. You earn rank points by completing tournaments in different difficulties.
We also added a new system to unlock tournaments as you progress.
Note: If you have completed the GP mode before, there is a button to reset GP progress under the Extra Settings in the Settings menu.
You can now exit tournaments and your progress will be saved from the last race you completed.
Names Above Cars
Cars now feature player name tags above them, while the active player has an arrow indicating where they are. These can be seen in the podium, gameplay and replays!
This feature can be toggled by default with right bumper / right shift.
We have made significant performance improvements to our tracks and rendering. Players on lower end machines should experience improved performance.
Graphical improvements to tracks
Lighting reworked as part of the optimization process.
- Rennvoort has flowers again.
- Most dirt surfaces now receive tire marks.
- Improvements to water lighting.
- Maximum Slipstream distance reduced from 45 to 35.
- Maximum Slipstream strength reduced by 15%.
- Car collision physics tuned, reduced torque resistance by 17%.
- New UI Sound Effects.
- Wider camera lens at top speed.
- Settings are now accessible in the Pause Menu
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