rFactor 2 track updates released for Daytona, Lime Rock Park, Silverstone & more


Studio 397 has big plans for rFactor 2 this year. Regular quarterly updates are adding new features and quality of improvements for the popular PC sim racer. Released in February, the first update introduced a redesigned user interface that brought the game up to modern standards.

Before the next major quarterly update in May, Studio 397 has released a slew of updates and improvements for some of rFactor 2's most popular free and paid tracks.

rFactor 2 track updates

In response to fan feedback, Studio 397 has updated some of rFactor 2’s most popular tracks, fixing outstanding issues and improving the texture quality.

The most recent addition to rFactor 2’s track roster, Daytona International Raceway V1.15 benefits from an improved frame rate, AI behaviour fixes, and further tweaks to the oval and road course configurations.

Daytona International Speedway in rFactor 2.
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Daytona benefits from faster frame rates and improved AI behaviour in the latest update.

A fan-favourite circuit, Lime Rock Park V3.05 features faster loading times, AI tweaks to improve offline racing, and improved visual fidelity.

Autodromo Nazionale di Monza V1.33, on the other hand, fixes various outstanding issues, while Sebring International Raceway V1.39 fixes lighting issues and improves pit marker visibility. Finally, the iconic Silverstone circuit benefits from faster loading times and other minor fixes in update V2.16.

Silverstone in rFactor 2.
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Silverstone is one of five tracks that have been updated in rFactor 2.

Studio 397 has also teased that "another nice surprise" will be revealed later this week, so stay tuned for that.

You can find a full list of changes in the latest rFactor 2 track updates in the patch notes below.

Daytona International Raceway update V1.15 patch notes

  • Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.
  • Improved RC AI at T1 and Bus stop.
  • Fixed Floating Marshal Inside RC T1.
  • Fixed some minor verge issues.
  • Fixed some issues with safety vehicles.
  • Optimized track side RVs with reduced poly count.
  • Optimization of RaceSurfaces for possible performance gains.
  • Removed Full Course Yellow settings from GDB files.

Lime Rock Park update V3.05 patch notes

  • Improved AI behaviour on all layouts, including pit entry behaviour.
  • Added Anti Cut Curbs at first chicane.
  • Fixed distance marker texture brightness.
  • Fixed minor verge issue near paddock exit.
  • Fixed Flag being rendered without poles.
  • Minor foliage & terrain material tweaks.
  • Minor adjustment to sky lighting.
  • Packed RRSHD & CBASH for improved loading times.

Autodromo Nazionale di Monza update V1.33 patch notes

  • Improved AI Behaviour on all layouts.
  • Slight refinements to Foliage materials.
  • Updated Start Finish Tower Materials.
  • Packed RRSHD & CBASH for improved loading times.

Sebring International Raceway update V1.39 patch notes

  • Fixed pit entry markers not visible on low settings.
  • Slightly less strict track cut settings.
  • Fixed an issue with ambient lighting resulting in over-exposed clouds.
  • Packed RRSHD and CBASH for faster track loading.

Silverstone Grand Prix Circuit update V2.16 patch notes

  • Fixed Pit Out Lights on Old Pits layouts.
  • Fixed Historic Layout cameras, so they have cameras correct for the pit lane.
  • Adjusted Crowd billboarding settings.
  • Minor Terrain Material Adjustments.
  • Standardized Layout Names.
  • Fixed various minor collision inconsistencies between visual settings.
  • Packed RRSHD and CBASH for faster track loading.
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