F1 24 Handling Patch Out Now

F1 24's Handling Patch Out Now

F1 24's Handling Patch Out Now

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F1 24 has had a better start than its predecessors. Despite this, some players still have reservations. Chiefly, F1 24’s divisive new handling model has split the community, with many demanding it be patched even on release day.

Those prayers are about to be answered, as F1 24’s first major patch will refine the handling. Codemasters has confirmed when the long-awaited handling update will arrive - and we don't have long to wait.

Update: Following yesterday's announcement, the long-awaited F1 24 handling update is out now. You can find the full patch notes below.

Struggling to get to grips

One of F1 24’s major marketing points was the new handling and physics coming this year. The EA Sports Dynamic Handling has been developed with assistance from three-time F1 world champion Max Verstappen.

F1 24's Handling Patch Landing Tomorrow
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Codemasters was keen to push the new handling, with it featuring in most if not all marketing for F1 24. However, when the game launched, it wasn’t quite the revolution fans had hoped for.

Straight away, players complained that the cars have too much grip. Some corners on certain circuits can be taken flat out, while lap times are far quicker than they perhaps should be.

Despite the expert guidance on the creation of the handling model, content creators and esports drivers have weighed in, saying the cars did not drive like F1 cars should.

Codemasters quickly promised that the handling issues would be investigated. Now, just over a week after its release, F1 24’s handling is getting changed in the game’s first patch.

F1 24 Patch V1.3 to address handling issues

The first post-launch patch for F1 24 will focus on refining the game’s handling. This will see F1 24’s tyre model response, thermal tyre model, ABS, traction control, and gamepad controls all tweaked to improve players' driving experience.

F1 24's Handling Patch Landing Tomorrow
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This is in combination with improvements to power units and gear ratios based on real-world 2024 data to better match the real cars’ performances.

Elsewhere, the AI in the various career modes is now more likely to experience technical issues during races, in response to fans complaining about a lack of DNFs during a season.

“We've made significant updates to our physics tech this year to set us up for long-term advancements in handling. As with any new system, we will continue to refine it by listening to our community, with further refinements throughout live service and beyond," said senior creative director Lee Mather.

“The changes set out to calm down the front end of the car giving a more realistic level of grip and turn-in capabilities. We've also made adjustments that will aid in the controllability of the car on throttle. These changes will be more prevalent for players using a wheel and without assists.”

A wide range of other fixes, refinements, and improvements are also included in F1 24 V1.3. The patch will be available to download from 11 am BST (6 am ET/3 am PST) on June 10.

F1 24 v1.3 patch notes

You can see the full F1 24 V1.3 patch notes below:

Handling advancements

Following continued conversation with drivers of all levels, the team are pleased to share the following gameplay adjustments based on feedback received:

  • Fixed tyre model response to rapidly changing slip angle/ratio
  • Adjusted slip curves for post-peak falloff, load sensitivity, and camber effects to work with the slip response fix
  • Tyre thermal model adjustments for high-temperature behaviour
  • ABS, Traction Control, and gamepad controls tuned to suit the new tyre model
  • Improved power unit balance in 7th and 8th gear
  • Gear ratios matched to 2024 race data
  • Revised suspension kinematics to reflect 2024 car designs
  • Performance of several teams adjusted to fit results and changes seen in the 2024 season up to and including the Monaco GP
  • ERS bug fix for MGU-K torque and new calibration of Hotlap mode energy use at all tracks

General

  • All leaderboards for F1 2024 cars have been wiped to coincide with handling update
  • Trophies can now be added to the Trophy Cabinet
  • Fixed an issue where the "Strong Relations" Achievement/Trophy would not unlock in certain circumstances
  • ERS Battery will no longer drain after the per-lap usage limit has been reached
  • Added the ability to tab directly between Goal Vendors in F1 World
  • Refined the F1 World Upgrade Card Mods and Goals

Career

  • AI in Career modes are now more likely to have component faults and failures during a race
  • Fixed Two Player Career from sometimes skipping or getting stuck during Contract Negotiations
  • Fixed an instance in Two Player career where both players restarting their game could cause a desync
  • Fixed a rare instance in Two Player Career which could result in the wrong driver name being added
  • After retiring from a race on the first lap the player's Pace statistic will no longer increase
  • Fixed a rare issue where Specialists could incorrectly become unavailable in Driver Career
  • When comparing drivers in between later seasons in Career, all drivers will be in their correct teams
  • Improved the Agent Introduction Cinematic

Graphics/visuals

  • Improved Ray Tracing reflection quality
  • Prevented dynamic objectives from sometimes having a deadline beyond the final lap of the race
Do you think F1 24’s handling has been patched too soon? Let us know down below!
  • When a dynamic objective is given the MFD will now automatically open to the relevant page if available
  • The Copy Livery screen now shows the correct colours
  • Accessing the Casual Wear store from within a Driver Career will now always show a correctly modelled custom driver
  • Fixed a rare occurrence where the player could flashback after Terminal Damage and all sectors of the track would appear red
  • Visual improvements to some F1 24 & F2 23 vehicles
  • More Carbon Fibre particles have been added during collisions in Replays
  • Replay Camera improvements at several tracks
  • Cinematic Safety Car Camera improvements at several tracks

Audio

  • Fixed an issue with Race Engineer pitstop lines in various languages
  • Commentators will no longer sometimes be silent after a race in some languages
  • Removed some incorrect Engineer Audio which could play during a Cinematic Safety Car

Multiplayer

  • Added a fix to ensure that F1 World ability mods last the correct duration for players with a poor connection in multiplayer races
  • Yellow Flags are now visible for retired Spectators

Handling (other)

  • The marginal increase in speed when partially driving on the grass has been eradicated
  • A fix has been made to prevent extreme overheating of the tyres in certain conditions

MISCELLANEOUS

  • UDP Options have now been capped at 60Hz. Anyone who previously had this set higher will need to set it back to 60Hz
  • Support added for the Asetek Invicta™ Direct Drive Wheelbase
  • Some extra Casual Wear Customisation items have been added
  • Various UI improvements in many areas of the game have been made
  • General stability improvements
  • Various minor fixes

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Do you think F1 24’s handling has been patched too soon? Let us know down below!