Wreckfest: Getaway Tournament update and PC patch goes live

Since launching in 2018, BugBear's Wreckfest has kept us entertained with new tracks, car packs, and Tournament updates.

If you're in the mood for some lighthearted banger racing before Gran Turismo 7 launches later this week, Bugbear has announced that March’s Getaway Chase Tournament is now live. As always, the latest Tournament brings new monthly and weekly challenges as well as new modified cars in the tournament shop. 

Getaway Chase Tournament

Following January’s snow-themed event, March’s Getaway Chase Tournament brings the action back to Hillstreet, an urban circuit packed with tight turns and massive hills. The latest season challenge has you speeding through as many checkpoints as you can in a race-prepped Tristar within the time limit. This event will be live for the next two months.

Wreckfest Getaway Chase March update screenshot
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You're supposed to avoid the taxis, but smashing into them is a lot more fun!

To make things more challenging, you’re given less time after each lap. At the same time, you need to avoid taxi cabs driving around the circuit that block the best racing line and get in your way.

As for the weekly events, there’s a mix of demolition racing and intense time trials with the Rocket RX.

New bundles have also been added to the tournament shop. Available for 20,000 Fame points, the new Tristar bundle is based on the same car you drive in the tournament event. A new Speeddemon bundle is also available for 10,000 Fame points. It will take a while to save up enough Fame points, so get wrecking.


As well as the new Tournament update, Bugbear has released a new patch specifically for the PC version offering bug fixes and enhancements for the new cup mode and improvements to the online multiplayer.

You can find out all the improvements in the patch notes below.

Wreckfest PC update 1.285147 patch notes

Game versionPC: 1.285147TOURNAMENT

  • New tournament season: Getaway Chase
  • New reward bundles for Tristar and Speedemon


  • Improved client/server synchronization reliability, reducing chance of warping.
  • Session Mode support: Session can be set to Normal, Qualifying or Cup. Two types of Qualifying Sessions are available, Sprint or Lap. In Qualifying Sprint, the players participate in a race lasting the set amount of laps that determines the grid order. In Qualifying Lap, the grid is sorted based on the lap times achieved during the qualifying session lasting the set amount of minutes.
  • Added different Grid Order options: Normal, Reverse, Random or Qualifying. In Normal and Reverse, the grid order is determined by the performance points (PP) of the cars and it can be either fastest first (Normal) or slowest first (Reverse). In the case of Qualifying, the grid order is determined by the Qualifying session.
  • Added support for different Cup Points Systems.
  • Added an option (admin/host/moderator only) to toggle between showing Player IDs and avatar icons in the Lobby.
  • Added Send button for sending lobby chat message.


  • Increased Save Game buffer size to resolve reported save game issues.
  • Added Steam Deck virtual keyboard support.


  • Car icons now reflect the correct car variant.
  • Minor improvements and bug fixes.


  • On Rosenheim, it's no longer possible to take a shortcut to bypass the start area.
  • Fixed missing collision on Fire Rock Raceway.
  • Minor improvements and bug fixes.


  • A number of localization fixes.
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