WRC Generations PC update adds Nvidia DLSS 3 support & more

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WRC Generations has been out for a few weeks now, marking the end of KT Racing’s tenure before Codemasters takes over the WRC game license next year.

While Xbox players are still experiencing force feedback issues with Thrustmaster and Fanatec wheels after the recent update, the first post-launch WRC Generations PC update has arrived. Let’s look at the patch notes to find out what's changed for PC players.

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WRC Generations now supports Nvidia DLSS 3 on PC

With the latest patch, WRC Generations now supports Nvidia DLSS 3 (Deep Learning Super Sampling) on PCs with GeForce RTX GPUs using dedicated Tensor Cores.

WRC Generations

Combining Nvidia’s DLSS Super Resolution technology and DLSS Frame Generation, Nvidia’s AI-powered graphics can increase performance by up to 2X.

Need for Speed Unbound will also support Nvidia DLSS 3 on PC when it arrives later this month.

WRC Generations screenshot

In addition, the update also contains fixes for Career Mode, Leagues, and teams among other bug fixes.

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You can find a full list of changes in the WRC Generations PC update 1.3.24.0 patch notes below.

WRC Generations PC update 1.3.24.0 patch notes

Nvidia

  • Nvidia DLSS3 integrated
  • Fixed several issues with Nvidia DLSS2
    Catalogue
  • Fixed wrong car displayed in vitrine-showroom if the user doesn't have the DLC

Career Mode

  • Fixed sponsors objectives won't trigger anymore in shakedowns
  • Crash fixed in PaceNoteManager when trying to go to next pacenote
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Leagues

  • Solo league hub ranking display fixed
  • Complete number of players/teams going down in leagues

Teams

  • Fixed league history period number

Tutorial

  • Fix female audio pace notes during onboarding tuto

Others

  • Game credit update
  • Fixed rendering mode not applying when you changed it
  • Mute all meaningless sounds during the loading
  • Fixed an issue with slider options related to pad vibration
  • Fixed a penalty issue on starting race too early after countdown
  • Fixed an issue related to waiting for terrain loading when we start a custom race
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  • Fixed an incorrect texture on drivercards